Can't wait for the next one.If there's a better kind of comfort game than an RPG, I haven't found it. In summary, These developers have created a new classic. Lets hope they stay true to this mixture of old-school, yet post-wow game mechanic style. I can see these developers being offerred treasure chests full of money by activision in a couple of months- the buzz surrounding this game is building big time. The player is never punished, and teleports are placed perfectly, so as to avoid overly lengthy trips back to a death spot. Level design is varied, even though i look forward to even more variety in a sequel. Visuals are good and remind me of a side scrolling version of little big adventure (twinsen's oddysey). Controls are amazingly responsive and i find myself trying to decide whether or not it is better than with a joystick. The leveling element adds so much to the player experience- if you can't get past a boss, go back and grind a bit, then you'll eventually be able to progress- even though this is more likely to happen earlier in the game. Do not underestimate how difficult this is to achieve in a game. Then it might take you quite a few tries but you always manage to get through it. You will find yourself getting to a new area, scratching your head, then going "Oh!" and figuring it out. The dynamic of this game is incredible- starting gently (ok, the plot is almost non-existent-goes to show how little plot can matter in RPGs if the game mechanics and design is this good) then moving into more and more fiendish puzzling areas. Instead I got an epic game that draws on classics like Zelda and wonderboy in monsterland that promised more like 20 hours of gameplay. Why? I expected a good platform/RPG game with the usual iPad length of a few hours. Why? I expected a good platform/RPG game with the usual iPad length of a few Possibly the best game experience I've had on the iPad yet. Possibly the best game experience I've had on the iPad yet.
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December 2022
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